[Archived from www.thehexedgamer.co.uk]
Publisher: Mongoose Publishing
Author: Carl Walmsley
Traveller Starports is a supplement for Mongoose Traveller, about, well, Starports. It is tagged as a Third Imperium product, but could be used in any campaign.
The book is softback, and has 118 pages, divided into 6 chapters: Introduction, Starport Encounters, Designing Starports, Sample Starports, New Ships and Reference Manual.
This outlines the different types of Starport, and the (Imperial) Starport Authority (SPA). It explains what travellers can expect to find at the various classes of Starports (E to A), and Highports and Downports.
The SPA covers the organisation of the Authority at Imperial Starports, its objectives, customs law and links with other Imperial organisations. The Imperial Starport Organisation details the directorates within the SPA at each Starport, from Administration to Traffic and Flight Control. In a small Starport, employees will cover multiple roles, whilst the largest Starports will have hundreds or thousands in each directorate.
Finally, other Starports (Scout, Naval, Naval Depots, X-Boat Station, Independent Ports and Private Starports) are covered briefly.
The bulk of this chapter is devoted to tables for encounters at Starports, from Backwater Locations to Metropolis Locations. Each group of encounters is divided into General (day-to-day) and Significant (unusual and/or perilous). Some are patron encounters, environmental encounters, opportunities to buy unusual goods, and others are specific passengers.
Finally, it includes tables for local character details, the Starport Governor and Starport Quirks.
This entire chapter is given over to designing Starports, and their associated costs. It is pretty comprehensive, covering everything from landing pads to security holding cells. Each Starport has a Profile, which may be filled out by the GM when creating it.
Starports are expensive – even a Class E Starport will cost upwards of MCr 1.
The chapter ends with a couple of examples: a Class E built from scratch and a Class E upgraded to a Class C.
This includes details of 9 Starports created under the rules of the Designing Starports chapter. These are detailed with adventure hooks and important locations and personalities at the Starport. However, despite what the chapter introduction says, the do not include maps, which is a bit of a let-down. This from Mongoose, who provide plans for every ship they details (even 200,000 tonne warships!). Poor show.
The Starports range from Rhylantinople, the city-sized Starport of Rhylandor, to The Boneyard, an independent Starport built into the hulk of the Imperial battleship Megalith by a group of radicals (called the Dregs) from Querrion.
All the Starports have their place in the OTU, but could be transposed elsewhere with a little work. This is probably the most Third-Imperium centred chapter of the whole book.
This includes 4 new ships: Dreg Fighter, Dreg Hunter (both associated with The Boneyard detailed in the previous chapter), Recovery ship and Tanker, all with associated rules and ship plans. New equipment is also included: Fuel Transfer Equipment and Magnetic Grapples, both of which may be included in other ships.
This has example Starports of each type, both Downports and (where appropriate) Highports. It also has basic schematics of each class Starport.
A good, solid supplement, aside from the now inevitable Mongoose typos: why can’t Mongoose hire proof readers (they jump out of the page at you, so a once-over would have revealed the problems). Still, it’s nowhere as bad as the Universe of Babylon 5 sourcebook! The lack of maps in the Sample Starports chapter is also a disappointment.
I would recommend this supplement to anyone running a campaign in the Third Imperium.