Kill the monsters and take their stuff

I have been developing a new RPG over the last year or so: it is intended to allow quick and dirty dungeon based adventures, at least initially. It is called Kill the monsters and take their stuff, which I think sums up the ‘old-school’ philosophy. This is shortened to Kill the monsters… or KTM.

I currently have brief alpha documents, outlining chargen, the game systems and spell casting, and am transfering them into a beta document, which should be playable. If anyone wants to be a playtester, get in touch.

Alpha documents are here:






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